CV: Hanae Natsuki
Role: Control and AoE Defense, Nebula
Andromeda Shun is powerful but has a kind-hearted personality, which is why he does not wish to harm anyone, not even his enemies. Thus, he has chosen to hinder enemies with his chain, restricting them. He also uses his chain as a shield to support his companions and reduce their damage taken.
Chain Strike: Basic attack, 0 cost
Deals 80% (85%/90%/95%/100%) P.DMG to 1 enemy.
Passive - Nebula Chain: Buff
Shun’s basic attack has a 30% (35%/40%/45%/50%) chance to trigger an extra chain attack dealing 120% P.DMG.
Round Chain.Circle Defense: AoE buff, 2 cost
Increases P.DEF and C.DEF by 25% (30%/30%/35%/40%) for 1 (1/2/2/2) rounds.
Tip: Once his AoE buff is at max level, it'll grant all friendly units +40% P.DEF and C.DEF. Which is great when using lineups with defensively-weak Saints.
Angular Lock.Thunder Wave: Control, 2 cost
Deals 140% (150%/160%/170%/180%) P.DMG to 1 enemy with an 80% (+Inflict Status Chance) chance to Restrict the enemy for 2 rounds (if Shun uses skills that cost energy, the restrict effect is canceled; Restrict is not affected by controls or Purify).
Tip: Powerful control skill which are not affected by Inflict Status Chance and Skill Res. Very strong when taking down enemy key Saints.
Shun is a well-rounded support capable of buffing his team and controlling the enemy. His offense and defense are rather equal, and doesn't have any special shortcomings. There’s a spot for him in most lineups. His only shortcoming is his rather low SPD, which makes SPD Cosmo almost a must for him.
Red: Physical Stone (P.ATK & P.DEF)
Yellow: Dual Defense (P.DEF & C.DEF)
Blue: New Moon (HP & SPD)
Coupling the P.DEF of a Physical Stone with the P.DEF and C.DEF of a Dual Defense greatly increases his defensive capability. And a New Moon will make up for some of his inadequate SPD.
Special Cosmo: Mandala (reduces damage taken by 15%)
Makes up for his lack of SPD and puts him further up in the action order, while granting him high defensive attributes. The icing on the cake is the added damage reduction from Mandala which grants him much needed tankiness.
As Shun is very well rounded, he fits most types of lineups. A common 6v6 lineup usually consists of support + control + energy + 2 damage dealers. Shun is capable of both supporting and controlling, and with his high defenses, he often fares well even without a healer. The final spot can be filled by a support Saint capable of reducing skill costs, for example Sextans Luna.
Shun possesses very potent control skills, and his Restrict effect cannot be dispelled. But there’s a gap in between his controls (there weren’t in the first version, heh). However, due to his passive damage reduction, it is very difficult to finishing him off during one of these gaps. Which is why your best bet is to control him when you get the chance and kill off your other enemies first.
Flesh and Blood (Phoenix Ikki): P.ATK +1%, 2%, 3%, 4%, 5%.
Real Admiration (Chameleon June): HP +1%, 2%, 3%, 4%, 5%.
Absolute Defense (Bear Geki, Taurus Aldebaran, Cancer Deathmask): P.ATK +1%, 2%, 3%, 4%, 5%.