CV: Namikawa Daisuke
Role: Combo Crit, Sacred Blade Edge
Shura, the Capricorn Gold Saint, trained in the Pyrenees Mountains, and is the guardian of the tenth zodiac temple. His sword is known as the "Sacred Blade" and is capable of cutting through anything. He is among the strongest of the Gold Saints. He believes that power is justice, and only those that prevail in battle are entitled to the name of justice.
Sacred Blade.Thirst: single-target, 0 cost
Deals 100% (105%/110%/115%/120%) P.DMG to 1 enemy.
Passive skill - Sacred Blade.Draw: Buff, 0 cost
If Shura does not kill any Saints this turn, the next time he uses "Sacred Blade.Flurry" he has an 80% (85%/90%/95%/100%) chance of initiating an additional attack (calculated independently each round, does not stack).
Passive skill - Sacred Blade.Flurry: Buff, 2 cost
Attack 1 enemy 3 times, each attack dealing 70% (75%/80%/85%/90%) P.DMG. If you kill a Saint (not counting summoned units) your Sacred Blade.Flurry gains 1 extra attack permanently, for a maximum of 3 extra attacks.
Passive - skill: Sacred Blade: Crit level, 0 cost
Shura's Crit Level is increased by 300 (350/400/450/500) in combat.
Shura is a Saint who grows stronger during battle. The more Saints he kills, the higher his damage. He also has two passives which increase his Crit Level, making him land more crits than other Saints, which in turn makes it easier for him to land last hits.
Red: Physical Stone (P.ATK & P.DEF)
Yellow: Dual Defense (P.DEF & C.DEF)
Blue: Staunch (P.Crit Level)
Physical Stone greatly increases Shura's base ATK and increases his bleed damage. Dual Defense enables him to defend against all kinds of opponents. Staunch is chosen to further increases his crits. Crits are rather unpredictable, but a higher Crit Level increases your chance to crit, making it somewhat stabler. Currently, one needs around 1,500 Crit Level to have 100% chance to crit.
Chain of Hephaestus (deals an extra 40% damage against targets with more than 70% HP):
When it comes to multiple attacks, if the first attack is a crit, all subsequent attacks will also be counted as crits. With enough energy and support, Shura is capable of dealing major damage on the first round to cut down his enemies one after another.
Recommended lineup: Capricorn Shura + Cepheus Daidalos + Pegasus Seiya + Hound Asterion + Kiki + Eagle Marin
Daidalos buffs Shura's ATK, making him even more deadly. The Seiya and Asterion combo will reduce your opponent's energy, rendering them incapable of using their skills properly during the first few rounds. Seiya's ability to weaken is also important so as to line up kills for Shura. As Asterion's skill only costs 1 energy. Marin is chosen as the healer to use surplus energy, which makes her capable of healing quite a bit.
It is highly recommended to kill Shura first. If you allow his Sacred Blade to connect, he will become increasingly powerful. Shura usually targets your high damage characters, so if you lose enough of your damage dealers to him, you won’t be able to kill him. Therefore, it is recommended that you focus all your attacks on Shura to take him down as soon as possible. Generally speaking, damage dealing Saints like Shura don't have very good survivability.
Power and Justice (Grand Pope): P.ATK +1%, 2%, 3%, 4%, 5%.
Earth Sign (Virgo Shaka, Taurus Aldebaran): HP +1%, 2%, 3%, 4%, 5%.
Ripped Wound (Scorpio Milo, Arayashiki Shaka, Scylla Io): P.ATK +1%, 2%, 3%, 4%, 5%.
Power of Perception (Kaitos Moses, Pisces Aphrodite, Cancer Deathmask): HP +1%, 2%, 3%, 4%, 5%.